

#Playall ids full#
"ch_start" & "ch_stop" defines universe channels range to output during playback, beyond the range '0' will be send GET_CUE: Get full info on cue by given id All emails will be replied within 24 hours. "duration" - Dynamic cue recording length in milliseconds We're open 24 hours a day, 7 days a week Contact us by telephone at +441143033179 or email us at.

"frames" - returns empty because of the size: 32 arrays * 512 bytes, to get "frames" for the particular Static cue use GET_CUE "universes" - array of 32 inputs with universe selected: No input: -1 DMX: 1 - 2 ArtNet: 0 - 32767 sACN: 1 - 65535. They can be sent using HTTP POST requests to the device IP on path /api.Ĭurl -header "Content-Type: application/json" -d ", "cue_id": 21, "duration": 132628, "frames":, "name": "Boot Down ", "path": "/mnt/internal/cues ", "type": 1 The faster the game commands are called, the faster (and. HTTP POST Commands for S-Play's playback.Įnum COMMAND below presents the list of available playback commands. Captains Orders is a great group game for kids as it gets children moving and thinkingfast.
#Playall ids software#
To ensure this API functions as intended, ensure you are running a software version of at least v2.1.

To use this API to its full extent first record cues and make playlists using the S-Plays inbuilt web interface.ĮNTTEC recommend that the S-Plays IP is set to be static before communicating using this API. Alternatively, those players who are eliminated could just stand out for a count of ten star jumps before re-joining the game.This HTTP API allows for control over the ENTTEC S-Play (SKU: 70092), playback engine. Be mindful that this version will mean that the eliminated players will not be actively involved in the game, which I personally think is a shame. If you wish to add a competitive element to the game, players that perform the wrong action are out and the last player standing becomes the new captain.Keep the game fun and flexible to keep the kids moving, especially for young children.Tips and hints for playing Captain’s Orders: Crow’s nest: players pair up and the lightest player rides on their partner’s back (piggy back).Love boat: players pair up and dance together.Abandon ship!:players must pair up, sit face to face and pretend to row a lifeboat.Climb the rigging: pretend to climb a rope.Captain’s coming: stand to attention and salute.Twist the raised foot as if a scanning periscope Up periscope!: lie on back with one leg raised straight in the air.Clear the deck: everyone must have their feet off the floor.Scrub the deck: crouch down and make a scrubbing motion with hands.To the island: run to the left boundary (can also be a command of ‘port’).The faster the actions are called and performed, the trickier (and funnier) the game becomes. Play continues with the captain calling and the ‘crew’ responding. The players do the action associated with the command.ĥ. When ready for play to commence, the captain calls out a command. Introduce the various commands and actions to be used in the game.Ĥ. All other players line up single file, facing the captain.ģ.

Alternatively, with younger children an adult should play the role of captain.Ģ. The captain stands at the front of the designated play space. Recommended Age: 4+ years (it is easy to adapt this game according to the age and abilities of the players)ġ. The game can be easily adapted by reducing or increasing the number and complexity of the commands, which makes a great game to play with children of all ages (and even adults) – in fact, I remember playing it at youth group many, many years ago! The faster the game commands are called, the faster (and funnier!) the actions become! Captain’s Orders is a great group game for kids as it get’s children moving and thinking…fast!
